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Amphin Mutineer (95) (MKC)

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Amphin Mutineer (95) (MKC)

Rarity: R
#: 95
Creature Type or Sub Type: Creature — Salamander Pirate
P: 3
T: 3
Rules Text Contains: When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature’s controller creates a 4/3 blue Salamander Warrior creature token.
Encore 4UU (4UU, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Set: Commander: Murders at Karlov Manor
Number: 95
Rarity: R
#: 95
Creature Type or Sub Type: Creature — Salamander Pirate
P: 3
T: 3
Rules Text Contains: When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature’s controller creates a 4/3 blue Salamander Warrior creature token.
Encore 4UU (4UU, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Set: Commander: Murders at Karlov Manor
Number: 95
$0.21

Original: $0.59

-64%
Amphin Mutineer (95) (MKC)—

$0.59

$0.21

Description

Rarity: R
#: 95
Creature Type or Sub Type: Creature — Salamander Pirate
P: 3
T: 3
Rules Text Contains: When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature’s controller creates a 4/3 blue Salamander Warrior creature token.
Encore 4UU (4UU, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Set: Commander: Murders at Karlov Manor
Number: 95