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Bloodchief Ascension (139) (Commander Masters)

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Bloodchief Ascension (139) (Commander Masters)

Rarity: R
#: 139
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Set: Commander Masters
Number: 139
Rarity: R
#: 139
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Set: Commander Masters
Number: 139
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From $4.55

Original: $12.99

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Bloodchief Ascension (139) (Commander Masters)

$12.99

$4.55

Description

Rarity: R
#: 139
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Set: Commander Masters
Number: 139