🎉 Up to 70% Off Selected ItemsShop Sale

Emergent Haunting (46) (Outlaws of Thunder Junction)
| Rarity: | U |
| #: | 46 |
| Creature Type or Sub Type: | Enchantment |
| Rules Text Contains: | At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
2U: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
| Set: | Outlaws of Thunder Junction |
| Number: | 46 |
| Rarity: | U |
| #: | 46 |
| Creature Type or Sub Type: | Enchantment |
| Rules Text Contains: | At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
2U: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
| Set: | Outlaws of Thunder Junction |
| Number: | 46 |
Select Title
From $0.21
Original: $0.59
-64%Emergent Haunting (46) (Outlaws of Thunder Junction)—
$0.59
$0.21Description
| Rarity: | U |
| #: | 46 |
| Creature Type or Sub Type: | Enchantment |
| Rules Text Contains: | At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
2U: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
| Set: | Outlaws of Thunder Junction |
| Number: | 46 |












