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Flameskull (143) (AFR)

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Flameskull (143) (AFR)

Rarity: M
#: 143
Creature Type or Sub Type: Creature — Skeleton
P: 3
T: 1
Rules Text Contains: Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
Set: Adventures in the Forgotten Realms
Number: 143
Rarity: M
#: 143
Creature Type or Sub Type: Creature — Skeleton
P: 3
T: 1
Rules Text Contains: Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
Set: Adventures in the Forgotten Realms
Number: 143
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From $0.41

Original: $1.18

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Flameskull (143) (AFR)

$1.18

$0.41

Description

Rarity: M
#: 143
Creature Type or Sub Type: Creature — Skeleton
P: 3
T: 1
Rules Text Contains: Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
Set: Adventures in the Forgotten Realms
Number: 143