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Reverse Engineer (116) (Commander Masters)
| Rarity: | C |
| #: | 116 |
| Creature Type or Sub Type: | Sorcery |
| Rules Text Contains: | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)
Draw three cards. |
| Flavor: | The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence. |
| Set: | Commander Masters |
| Number: | 116 |
| Rarity: | C |
| #: | 116 |
| Creature Type or Sub Type: | Sorcery |
| Rules Text Contains: | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)
Draw three cards. |
| Flavor: | The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence. |
| Set: | Commander Masters |
| Number: | 116 |
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Original: $0.59
-64%Reverse Engineer (116) (Commander Masters)—
$0.59
$0.21Description
| Rarity: | C |
| #: | 116 |
| Creature Type or Sub Type: | Sorcery |
| Rules Text Contains: | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)
Draw three cards. |
| Flavor: | The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence. |
| Set: | Commander Masters |
| Number: | 116 |












